using UnityEngine;

namespace Gj
{
    public class ChangeItemHelper : NodeHelper
    {
        public AnimationManagerHelper anim;
        public ChangeManageHelper parent;

        public void Show()
        {
            // anim.Forward();
        }

        public void SetParent(ChangeManageHelper helper)
        {
            parent = helper;
        }

        public void OnRecovery()
        {
            parent.Recovery(this);
        }

    }
}